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Genital jousting console8/1/2023 That much makes sense, seeing that Xbox One sales numbers have dragged far behind those of the PlayStation 4, and they needed a boost in buzz around their brand in the face of this disparity. The thing is, the Xbox One X marketing push at launch seemed more like Microsoft was launching a new console generation than simply improving upon the platform they’ve already established. The One X, on the other hand, is undeniably more powerful than the Pro – that’s just a cold, hard truth. Just as the PlayStation 4 Pro allows gamers to play the same PS4 games available on the base unit, albeit with gameplay and graphical upgrades, the Xbox One X also provides these improvements without housing any exclusives of its own. Frankly, working on PC versions of these games makes it even easier for developers to give the Xbox One X enhancements for their games more prominent and fiscally feasible to focus on. Because the Xbox One line of consoles has an architecture so similar to gaming PCs, developing these games for the two platforms simultaneously isn’t particularly taxing on developer’s resources. Sea of Thieves, Crackdown 3 and more won’t be hurt by this initiative – in fact, boosted sales from the PC will surely help their bottom line. Of course, Play Anywhere doesn’t hurt the games themselves: Xbox gamers still get the same games on their console of choice that they would have if Play Anywhere didn’t exist in the first place. Microsoft’s Play Anywhere initiative shows their commitment to the PC, but it continues to draw focus away from the Xbox One. These games showing up on the PC isn’t anything new – PC ports of Xbox games have been a common occurrence for over a decade, but those ports typically came out long after the Xbox release made waves in the industry. Certain IPs, like Halo and Gears of War, remain inextricably linked in the collective gamer consciousness to the Xbox brand, despite also appearing on the PC. After all, the Xbox One technically doesn’t have exclusive games anymore – only console-exclusive titles that won’t show up on a Sony or Nintendo platform. It’s surely helped Microsoft line their pockets by appealing to this major market, but has undoubtedly weakened the Xbox brand. No longer are Microsoft’s exclusives restricted to Xbox platforms, but are now accessible on the world’s most wide-spread gaming device. Are they losing focus, doubling down on the console market, or gradually transitioning into the PC landscape wholeheartedly? Play Anywhere These actions seem to contradict one another, as Microsoft has put significant weight into the PC gaming space, but continues to improve upon their Xbox One line at the same time. In the time since, Microsoft has released the Xbox One S, a revised iteration of the original Xbox One and more recently released the Xbox One X, a significant hardware upgrade capable of 4k gaming. It was a surprising announcement that, even then, had fans and journalists alike questioning the relevance of the Xbox brand moving forward. At E3 2016, Microsoft announced their Xbox Play Anywhere initiative, wherein essentially all subsequent Microsoft published games would be available on both PC and Xbox One, and gamers could buy one copy of any given game and play it on both devices.
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